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Flying Dutchman

Flying Dutchman

1. Everyone but two players join hands in a circle
2. Two left out are the lost ship. They hold hands and walk around the circle until they find a place to enter the circle.
3. When they decide, they break the hand hold of two players and enter the circle
4. The two players whose hands were un-joined now join hands again and run around the outside of the circle. The lost ship runs around the inside of the circle in the opposite direction.
5. The couple who gets back to the port first joins the circle, while the other couple becomes the lost ship searching for port




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