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HALO

HALO

Description

Start with a large playing area (the Battlefield). Inside the playing area scatter circles(safe zones) around (changing them around will add more depth to the game). Create one larger circle at the far end of one side of the playing area(the Base). The campers are split into two teams. One will start as offense and the other as defense.

Offense starts on the side opposite the base (the beach). One soldier must carry the ball (bomb) into the base and detonate it without getting their flags pulled. If your flag is pulled, you must return to the beach and wait 10 seconds until you can return to playing. If you are carrying the bomb and your flags get pulled, you must return the bomb to last safe zone you were in (could be the beach). The bomb can be passed between teammates.

Defense must not allow the bomb to be detonated in their base. Each soldier must pull the flags of the enemy. Defense may NOT enter the safe zones OR the base. Defense must also stay 5 yards away from each safe zone and the base.

If a bomb reaches the middle of the base, the facilitator counts to 5 and the bomb is detonated. When the bomb detonates, the base and all safe zones explode, leaving the offense completely vulnerable. Defense will have 15 seconds to remove the flags of every person on offense. If the defense succeeds they are awarded a point for the round, but if one person remains on offense then the offense gets a point.

Switch sides, and the spots of the safe zones.




Requirements


tear-away flags, cones, one ball

Submitted by: Kris Scotto, (Counselor - Meadowbrook Day Camp)





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