In preparation for the game, before the players come into the room, the leader scatters the objects about the room, in not -too -obvious places. (Use all of one object -i.e. all toothpicks, all macaroni).
When the group arrives, the leader divides them into even teams (5- 6 people per team). Each team chooses a captain. The leader gives each team the name of an animal. (Each team has a different animal).
On "GO", all teams begin to search the room for the objects. The special rule is this: only the captain of each team may touch and collect the objects. Therefore, in order to attract the captain's attention, the team members make the sound of their team's animal. The captains listen for their team's sound, and race to collect as many objects as possible.
The team whose leader collects the most number of objects at the end of a given time limit is the winner.
VARIATIONS: Have several "stashes" of objects -e.g. 30- 40 toothpicks under a can, or in a corner under a box. Team members will get VERY excited as
they try to attract their captain to collect the 'stash'.
ADDITIONS: When the game is over, give each team five minutes to construct the figure of their team's animal (eg. make the outline of a rooster, using the pieces of macaroni collected by the rooster team).
Give each team 5 minutes to create a cheer or yell. Let each team introduce itself to the other team before the big search begins.
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Requirements
Large number of small objects ( eg. macaroni. toothpicks. pieces of string)