Non-Competitive GamesHA HA HAHave everyone lie in a circle with each other’s head’s on each other’s stomachs. On ‘go’, the first person will shout ‘HA’ and then it will be repeated one by one clock-wise around the circle. (When you do this everyone’s heads bounce up on the person’s stomachs). Then you shout two ‘HA HA’s’ and go around. Continue doing this and increase the number of ‘HA’s!’ See if you can get up to 10 HA HA’s without everyone going bananas laughing! Sally’s green glass doorEveryone sits in a circle, and each person asks the leader/counselor
if they can bring an object through the door, and the leader answers
yes or no. You go around the circle until most of the people seem to
have figured out the pattern. The pattern is that they can only bring
things that are words with doubled letters in them Triangle TagTo begin, make groups of four to five people. One person will be it and will stand off to the side. The others will join hands and form a circle around one of the remaining players. When play begins, the person who is it will try to tag the person in the middle of the circle. Those players who formed the circle will twist and turn to try to protect the person in the middle from being tagged. The circle must always remain intact. If the person in the middle gets tagged, the roles can be switched so everyone gets a chance to be it. Auto TripPlayers sit in a circle and are assigned the names of auto parts. (ie. hood, wheel, door, etc.) The storyteller tells a story of an auto trip. As the player tells the story, the parts mentioned get up and follow him/her. When the storyteller yells "Blowout" each player scramblers for a seat. The one left out becomes the next storyteller. RadarGet the group into a circle with one blindfolded person in a chair in the center of the circle. Under the chair place a pair of keys or something that will make a little bit of noise when touched. As the facilitator pick out a person from the circle to try and get the objects. The person in the center is to then try and figure out where the person
is coming from by pointing directly at them. If they find the person
then they will become the person in the center. If the person is able
to get the object, then the center person stays the center person. | ||||